#include using namespace std; /* So basically a class is a template for data you can use anywhere ; so here you can def myVar to a int and a string to mystring and later output that into a Object of that class (marked later in program) */ class MyClass { public: int myVar; string myString; }; int main() { MyClass classobj1; classobj1.myString = "You*re gay"; classobj1.myVar = 25565; cout << classobj1.myString << "\n" << classobj1.myVar; }