some new stuff.

idk its all pretty fun! some C++ too!
This commit is contained in:
2025-10-15 11:16:51 +02:00
parent 1b31319003
commit d0eaabdd87
23 changed files with 3448 additions and 0 deletions

View File

@@ -0,0 +1,57 @@
#include <windows.h>
#include <cstdio>
#include <cstring>
#include <cmath>
int main() {
float A = 0, B = 0;
float i, j;
int k;
float z[1760];
char b[1760];
// Clear screen
std::printf("\x1b[2J");
for (;;) {
std::memset(b, 32, 1760); // fill with spaces
std::memset(z, 0, 1760 * sizeof(float));
for (j = 0; j < 6.28; j += 0.07) {
for (i = 0; i < 6.28; i += 0.02) {
float c = std::sin(i);
float d = std::cos(j);
float e = std::sin(A);
float f = std::sin(j);
float g = std::cos(A);
float h = d + 2;
float D = 1 / (c * h * e + f * g + 5);
float l = std::cos(i);
float m = std::cos(B);
float n = std::sin(B);
float t = c * h * g - f * e;
int x = int(40 + 30 * D * (l * h * m - t * n));
int y = int(12 + 15 * D * (l * h * n + t * m));
int o = x + 80 * y;
int N = int(8 * ((f * e - c * d * g) * m - c * d * e - f * g - l * d * n));
if (y >= 0 && y < 22 && x >= 0 && x < 80 && D > z[o]) {
z[o] = D;
b[o] = ".,-~:;=!*#$@"[N > 0 ? N : 0];
}
}
}
std::printf("\x1b[H");
for (k = 0; k < 1761; k++) {
putchar(k % 80 ? b[k] : 10);
}
A += 0.04f;
B += 0.02f;
Sleep(10); // milliseconds
}
return 0;
}

View File

@@ -0,0 +1,55 @@
import math
def render_frame(A, B):
cosA = math.cos(A)
sinA = math.sin(A)
cosB = math.cos(B)
sinB = math.sin(B)
char_output = []
zbuffer = []
for i in range(screen_height + 1):
char_output.append([' '] * (screen_width + 0))
zbuffer.append([0] * (screen_width + 0))
theta = 0
while (theta < 2* math.pi):
theta += theta_spacing
costheta = math.cos(theta)
sintheta = math.sin(theta)
phi = 0
while (phi < 2*math.pi):
phi += phi_spacing
cosphi = math.cos(phi)
sinphi = math.sin(phi)
circlex = R2 + R1*costheta
circley = R1*sintheta
x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
z = K2 + cosA*circlex*sinphi + circley*sinA
ooz = 1/z
xp = int(screen_width/2 + K1*ooz*x)
yp = int(screen_height/2 - K1*ooz*y)
L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*(cosA*sintheta - costheta*sinA*sinphi)
if L > 0:
if ooz > zbuffer[xp][yp]:
zbuffer[xp][yp] = ooz
luminance_index = L*8
char_output[xp][yp] = '.,-~:;=!*#$@'[int(luminance_index)]
print('\x1b[H')
for i in range(screen_height):
for j in range(screen_width):
print(char_output[i][j], end='')
print()
theta_spacing = 0.07
phi_spacing = 0.02
R1 = 1
R2 = 2
K2 = 5
screen_width = 35
screen_height = 35
K1 = screen_width*K2*3/(8*(R1+R2))
print('\x1b[2J')
A = 1.0
B = 1.0
for i in range(250):
render_frame(A, B)
A += 0.08
B += 0.03

View File

@@ -0,0 +1,113 @@
import tkinter as tk
import math
# Torus parameters
theta_spacing = 0.07
phi_spacing = 0.02
R1 = 1
R2 = 2
K2 = 5
chars = ".,-~:;=!*#$@" # luminance chars
# Base character grid (like "screen resolution")
screen_width = 80
screen_height = 24
# Tkinter setup
root = tk.Tk()
root.title("Spinning Torus Demo")
# Get window size and calculate scaling
window_width = 800
window_height = 400
root.geometry(f"{window_width}x{window_height}")
# Calculate character cell size to fit screen dimensions
cell_width = window_width // screen_width
cell_height = window_height // screen_height
font_size = min(cell_width, cell_height)
font = ("Courier", font_size)
canvas = tk.Canvas(root, width=window_width, height=window_height, bg="black")
canvas.pack()
# Pre-create text items for the character grid
text_items = []
for y in range(screen_height):
row = []
for x in range(screen_width):
item = canvas.create_text(
x*cell_width, y*cell_height,
text=' ',
anchor='nw',
fill='white',
font=font
)
row.append(item)
text_items.append(row)
# Calculate K1 based on screen width
K1 = screen_width * K2 * 3 / (8 * (R1 + R2))
def render_frame(A, B):
cosA = math.cos(A)
sinA = math.sin(A)
cosB = math.cos(B)
sinB = math.sin(B)
output = [[' ' for _ in range(screen_height)] for _ in range(screen_width)]
zbuffer = [[0 for _ in range(screen_height)] for _ in range(screen_width)]
theta = 0
while theta < 2 * math.pi:
costheta = math.cos(theta)
sintheta = math.sin(theta)
phi = 0
while phi < 2 * math.pi:
cosphi = math.cos(phi)
sinphi = math.sin(phi)
circlex = R2 + R1 * costheta
circley = R1 * sintheta
x = circlex * (cosB * cosphi + sinA * sinB * sinphi) - circley * cosA * sinB
y = circlex * (sinB * cosphi - sinA * cosB * sinphi) + circley * cosA * cosB
z = K2 + cosA * circlex * sinphi + circley * sinA
ooz = 1 / z
xp = int(screen_width / 2 + K1 * ooz * x)
yp = int(screen_height / 2 - K1 * ooz * y)
L = cosphi * costheta * sinB - cosA * costheta * sinphi - sinA * sintheta + cosB * (cosA * sintheta - costheta * sinA * sinphi)
if L > 0:
if 0 <= xp < screen_width and 0 <= yp < screen_height:
if ooz > zbuffer[xp][yp]:
zbuffer[xp][yp] = ooz
luminance_index = int(L * 8)
if luminance_index >= len(chars):
luminance_index = len(chars) - 1
output[xp][yp] = chars[luminance_index]
phi += phi_spacing
theta += theta_spacing
# Update Tkinter canvas
for y in range(screen_height):
for x in range(screen_width):
canvas.itemconfigure(text_items[y][x], text=output[x][y])
# Animation loop
A = 0
B = 0
def animate():
global A, B
render_frame(A, B)
A += 0.07
B += 0.03
root.after(30, animate)
animate()
root.mainloop()