some new stuff.
idk its all pretty fun! some C++ too!
This commit is contained in:
22
simulations/mandelbrotset/cpp/main.cpp
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22
simulations/mandelbrotset/cpp/main.cpp
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@@ -0,0 +1,22 @@
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#include <windows.h>
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#include "mandelbrot_app.h"
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow) {
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// Check for DirectX 11 support
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if (FAILED(D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
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D3D11_SDK_VERSION, nullptr, nullptr, nullptr))) {
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MessageBox(nullptr, L"DirectX 11 is not available on this system.", L"Error", MB_OK | MB_ICONERROR);
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return 1;
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}
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try {
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MandelbrotApp app(hInstance);
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app.Run();
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}
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catch (...) {
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MessageBox(nullptr, L"An unexpected error occurred.", L"Error", MB_OK | MB_ICONERROR);
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return 1;
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}
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return 0;
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}
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927
simulations/mandelbrotset/cpp/mandelbrot_app.cpp
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927
simulations/mandelbrotset/cpp/mandelbrot_app.cpp
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@@ -0,0 +1,927 @@
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#include <windows.h>
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include <wrl/client.h>
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#include <algorithm>
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#include <tchar.h>
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#include <cmath>
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#include <sstream>
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#include <iostream>
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#include <iomanip>
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#include <mutex>
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#include <unordered_map>
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#include "mandelbrot_app.h"
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#ifndef GET_X_LPARAM
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#define GET_X_LPARAM(lParam) ((int)(short)LOWORD(lParam))
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#endif
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#ifndef GET_Y_LPARAM
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#define GET_Y_LPARAM(lParam) ((int)(short)HIWORD(lParam))
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#endif
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const char* computeShaderSource = R"(
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cbuffer CB : register(b0) {
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float xmin, xmax, ymin, ymax;
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int width, height, maxIter;
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float time;
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};
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RWTexture2D<float4> Output : register(u0);
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float3 palette(float t, int scheme) {
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if (scheme == 0) {
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float3 a = float3(0.5, 0.5, 0.5);
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float3 b = float3(0.5, 0.5, 0.5);
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float3 c = float3(1.0, 1.0, 1.0);
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float3 d = float3(0.0, 0.33, 0.67);
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return a + b * cos(6.28318 * (c * t + d));
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} else if (scheme == 1) {
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float3 a = float3(0.5, 0.5, 0.0);
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float3 b = float3(0.5, 0.5, 0.0);
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float3 c = float3(1.0, 0.7, 0.4);
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float3 d = float3(0.0, 0.15, 0.20);
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return a + b * cos(6.28318 * (c * t + d));
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} else if (scheme == 2) {
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float3 a = float3(0.2, 0.5, 0.8);
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float3 b = float3(0.2, 0.4, 0.2);
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float3 c = float3(2.0, 1.0, 1.0);
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float3 d = float3(0.0, 0.25, 0.25);
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return a + b * cos(6.28318 * (c * t + d));
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} else if (scheme == 3) {
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float3 a = float3(0.5, 0.2, 0.8);
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float3 b = float3(0.5, 0.5, 0.5);
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float3 c = float3(1.0, 1.0, 0.5);
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float3 d = float3(0.8, 0.9, 0.3);
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return a + b * cos(6.28318 * (c * t + d));
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} else {
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float v = 0.5 + 0.5 * cos(6.28318 * t);
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return float3(v, v, v);
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}
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}
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[numthreads(8, 8, 1)]
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void main(uint3 DTid : SV_DispatchThreadID) {
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int x = DTid.x;
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int y = DTid.y;
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if (x >= width || y >= height) return;
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float cx = xmin + (xmax - xmin) * x / (float)width;
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float cy = ymin + (ymax - ymin) * y / (float)height;
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float zx = 0.0;
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float zy = 0.0;
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float zx2 = 0.0;
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float zy2 = 0.0;
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int iter = 0;
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while (iter < maxIter && (zx2 + zy2) < 4.0) {
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zy = 2.0 * zx * zy + cy;
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zx = zx2 - zy2 + cx;
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zx2 = zx * zx;
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zy2 = zy * zy;
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iter++;
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}
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float4 color;
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if (iter == maxIter) {
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color = float4(0.0, 0.0, 0.0, 1.0);
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} else {
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float log_zn = log(zx2 + zy2) * 0.5;
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float nu = log2(log_zn);
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float smooth_iter = iter + 1.0 - nu;
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int scheme = maxIter >> 16;
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int actualMaxIter = maxIter & 0xFFFF;
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float t = smooth_iter / 50.0 + time * 0.02;
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float3 rgb = palette(t, scheme);
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float brightness = 0.5 + 0.5 * sin(smooth_iter * 0.1);
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rgb *= brightness;
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color = float4(rgb, 1.0);
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}
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Output[uint2(x, y)] = color;
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}
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)";
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const char* vertexShaderSource = R"(
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struct VS_OUTPUT {
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD0;
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};
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VS_OUTPUT main(uint id : SV_VertexID) {
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VS_OUTPUT output;
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output.tex = float2((id << 1) & 2, id & 2);
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output.pos = float4(output.tex * float2(2, -2) + float2(-1, 1), 0, 1);
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return output;
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}
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)";
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const char* pixelShaderSource = R"(
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Texture2D tex : register(t0);
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SamplerState samp : register(s0);
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float4 main(float4 pos : SV_POSITION, float2 texCoord : TEXCOORD0) : SV_TARGET {
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return tex.Sample(samp, texCoord);
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}
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)";
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MandelbrotApp::MandelbrotApp(HINSTANCE hInstance) : hInstance_(hInstance) {
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QueryPerformanceFrequency(&perfFreq_);
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QueryPerformanceCounter(&lastFrameTime_);
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CreateMainWindow();
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if (hwnd_) {
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InitD3D();
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CreateComputeShader();
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UpdateTitle();
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}
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}
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MandelbrotApp::~MandelbrotApp() {
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if (context_) context_->ClearState();
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}
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void MandelbrotApp::CreateMainWindow() {
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WNDCLASSEX wc = {};
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wc.cbSize = sizeof(WNDCLASSEX);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = WndProc;
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wc.hInstance = hInstance_;
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wc.lpszClassName = _T("MandelbrotViewerGPU");
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if (!RegisterClassEx(&wc)) {
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MessageBox(nullptr, L"Failed to register window class", L"Error", MB_OK);
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return;
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}
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RECT rc = { 0, 0, 1280, 720 };
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
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hwnd_ = CreateWindowEx(
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0,
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_T("MandelbrotViewerGPU"),
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_T("GPU Mandelbrot Viewer"),
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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rc.right - rc.left, rc.bottom - rc.top,
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nullptr, nullptr, hInstance_, this
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);
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if (!hwnd_) {
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MessageBox(nullptr, L"Failed to create window", L"Error", MB_OK);
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return;
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}
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ShowWindow(hwnd_, SW_SHOWDEFAULT);
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UpdateWindow(hwnd_);
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}
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void MandelbrotApp::InitD3D() {
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RECT rc;
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GetClientRect(hwnd_, &rc);
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imageWidth_ = rc.right - rc.left;
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imageHeight_ = rc.bottom - rc.top;
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if (imageWidth_ < 1) imageWidth_ = 1;
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if (imageHeight_ < 1) imageHeight_ = 1;
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DXGI_SWAP_CHAIN_DESC scd = {};
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scd.BufferCount = 2;
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scd.BufferDesc.Width = imageWidth_;
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scd.BufferDesc.Height = imageHeight_;
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scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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scd.BufferDesc.RefreshRate.Numerator = 60;
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scd.BufferDesc.RefreshRate.Denominator = 1;
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scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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scd.OutputWindow = hwnd_;
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scd.SampleDesc.Count = 1;
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scd.SampleDesc.Quality = 0;
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scd.Windowed = TRUE;
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scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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D3D_FEATURE_LEVEL featureLevels[] = {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0
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};
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UINT numFeatureLevels = ARRAYSIZE(featureLevels);
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D3D_FEATURE_LEVEL featureLevel;
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UINT flags = 0;
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HRESULT hr = D3D11CreateDeviceAndSwapChain(
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nullptr,
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D3D_DRIVER_TYPE_HARDWARE,
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nullptr,
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flags,
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featureLevels,
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numFeatureLevels,
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D3D11_SDK_VERSION,
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&scd,
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&swapChain_,
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&device_,
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&featureLevel,
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&context_
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);
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if (FAILED(hr)) {
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MessageBox(nullptr, L"Failed to create D3D11 device and swap chain", L"Error", MB_OK);
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return;
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}
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ComPtr<ID3D11Texture2D> backBuffer;
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hr = swapChain_->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
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if (FAILED(hr)) {
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MessageBox(nullptr, L"Failed to get swap chain back buffer", L"Error", MB_OK);
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return;
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}
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hr = device_->CreateRenderTargetView(backBuffer.Get(), nullptr, &renderTargetView_);
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if (FAILED(hr)) {
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MessageBox(nullptr, L"Failed to create render target view", L"Error", MB_OK);
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return;
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}
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D3D11_SAMPLER_DESC sampDesc = {};
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sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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sampDesc.MinLOD = 0;
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sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
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hr = device_->CreateSamplerState(&sampDesc, &samplerState_);
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if (FAILED(hr)) {
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MessageBox(nullptr, L"Failed to create sampler state", L"Error", MB_OK);
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return;
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}
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// Set the viewport
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D3D11_VIEWPORT vp;
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vp.Width = (float)imageWidth_;
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vp.Height = (float)imageHeight_;
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vp.MinDepth = 0.0f;
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vp.MaxDepth = 1.0f;
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vp.TopLeftX = 0;
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vp.TopLeftY = 0;
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context_->RSSetViewports(1, &vp);
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// Set render target
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context_->OMSetRenderTargets(1, renderTargetView_.GetAddressOf(), nullptr);
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ResizeBuffers(imageWidth_, imageHeight_);
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}
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void MandelbrotApp::CreateComputeShader() {
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if (!device_) return;
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ComPtr<ID3DBlob> csBlob, errBlob;
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HRESULT hr = D3DCompile(
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computeShaderSource,
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strlen(computeShaderSource),
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nullptr,
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nullptr,
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nullptr,
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"main",
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"cs_5_0",
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D3DCOMPILE_ENABLE_STRICTNESS,
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0,
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&csBlob,
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&errBlob
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);
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if (FAILED(hr)) {
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if (errBlob) {
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OutputDebugStringA((char*)errBlob->GetBufferPointer());
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}
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MessageBox(nullptr, L"Failed to compile compute shader", L"Error", MB_OK);
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return;
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}
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hr = device_->CreateComputeShader(csBlob->GetBufferPointer(), csBlob->GetBufferSize(), nullptr, &computeShader_);
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if (FAILED(hr)) {
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MessageBox(nullptr, L"Failed to create compute shader", L"Error", MB_OK);
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return;
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}
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// Vertex shader
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ComPtr<ID3DBlob> vsBlob;
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hr = D3DCompile(
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vertexShaderSource,
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strlen(vertexShaderSource),
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nullptr,
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nullptr,
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nullptr,
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"main",
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"vs_5_0",
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D3DCOMPILE_ENABLE_STRICTNESS,
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0,
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&vsBlob,
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&errBlob
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);
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if (SUCCEEDED(hr)) {
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device_->CreateVertexShader(vsBlob->GetBufferPointer(), vsBlob->GetBufferSize(), nullptr, &vertexShader_);
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}
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else {
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MessageBox(nullptr, L"Failed to compile vertex shader", L"Error", MB_OK);
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}
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// Pixel shader
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ComPtr<ID3DBlob> psBlob;
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hr = D3DCompile(
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pixelShaderSource,
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strlen(pixelShaderSource),
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nullptr,
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nullptr,
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nullptr,
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"main",
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"ps_5_0",
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D3DCOMPILE_ENABLE_STRICTNESS,
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0,
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&psBlob,
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&errBlob
|
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);
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if (SUCCEEDED(hr)) {
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device_->CreatePixelShader(psBlob->GetBufferPointer(), psBlob->GetBufferSize(), nullptr, &pixelShader_);
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}
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else {
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MessageBox(nullptr, L"Failed to compile pixel shader", L"Error", MB_OK);
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}
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// Constant buffer - FIXED: Ensure proper alignment
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D3D11_BUFFER_DESC cbDesc = {};
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cbDesc.ByteWidth = (sizeof(ConstantBuffer) + 15) & ~15; // Align to 16 bytes
|
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cbDesc.Usage = D3D11_USAGE_DYNAMIC;
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cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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cbDesc.MiscFlags = 0;
|
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cbDesc.StructureByteStride = 0;
|
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hr = device_->CreateBuffer(&cbDesc, nullptr, &constantBuffer_);
|
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if (FAILED(hr)) {
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MessageBox(nullptr, L"Failed to create constant buffer", L"Error", MB_OK);
|
||||
}
|
||||
}
|
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|
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void MandelbrotApp::ResizeBuffers(int width, int height) {
|
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if (width <= 0 || height <= 0 || !device_) return;
|
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outputTexture_.Reset();
|
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outputUAV_.Reset();
|
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outputSRV_.Reset();
|
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|
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// Create output texture for compute shader
|
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D3D11_TEXTURE2D_DESC texDesc = {};
|
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texDesc.Width = width;
|
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texDesc.Height = height;
|
||||
texDesc.MipLevels = 1;
|
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texDesc.ArraySize = 1;
|
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texDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
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texDesc.SampleDesc.Count = 1;
|
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texDesc.SampleDesc.Quality = 0;
|
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texDesc.Usage = D3D11_USAGE_DEFAULT;
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texDesc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
|
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texDesc.CPUAccessFlags = 0;
|
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texDesc.MiscFlags = 0;
|
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|
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HRESULT hr = device_->CreateTexture2D(&texDesc, nullptr, &outputTexture_);
|
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if (FAILED(hr)) {
|
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MessageBox(nullptr, L"Failed to create output texture", L"Error", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
// Create UAV for compute shader
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
|
||||
uavDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
uavDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
|
||||
uavDesc.Texture2D.MipSlice = 0;
|
||||
|
||||
hr = device_->CreateUnorderedAccessView(outputTexture_.Get(), &uavDesc, &outputUAV_);
|
||||
if (FAILED(hr)) {
|
||||
MessageBox(nullptr, L"Failed to create UAV", L"Error", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
// Create SRV for pixel shader
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
||||
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
srvDesc.Texture2D.MipLevels = 1;
|
||||
|
||||
hr = device_->CreateShaderResourceView(outputTexture_.Get(), &srvDesc, &outputSRV_);
|
||||
if (FAILED(hr)) {
|
||||
MessageBox(nullptr, L"Failed to create SRV", L"Error", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
imageWidth_ = width;
|
||||
imageHeight_ = height;
|
||||
}
|
||||
|
||||
void MandelbrotApp::UpdateTitle() {
|
||||
double zoom = 4.0 / (xmax_ - xmin_);
|
||||
std::wostringstream title;
|
||||
title << L"Mandelbrot Viewer | Zoom: " << std::fixed << std::setprecision(2) << zoom
|
||||
<< L"x | Iter: " << maxIter_
|
||||
<< L" | Color: " << colorScheme_ + 1
|
||||
<< L" | Anim: " << (animationEnabled_ ? L"ON" : L"OFF")
|
||||
<< L" | [H for Help]";
|
||||
SetWindowText(hwnd_, title.str().c_str());
|
||||
}
|
||||
|
||||
void MandelbrotApp::SaveBookmark() {
|
||||
for (int i = 0; i < 10; i++) {
|
||||
if (!bookmarks_[i].saved || i == 0) {
|
||||
std::lock_guard<std::mutex> lock(viewMutex_);
|
||||
bookmarks_[i].xmin = xmin_;
|
||||
bookmarks_[i].xmax = xmax_;
|
||||
bookmarks_[i].ymin = ymin_;
|
||||
bookmarks_[i].ymax = ymax_;
|
||||
bookmarks_[i].maxIter = maxIter_;
|
||||
bookmarks_[i].saved = true;
|
||||
|
||||
std::wostringstream msg;
|
||||
msg << L"Bookmark saved to slot " << i;
|
||||
MessageBox(hwnd_, msg.str().c_str(), L"Bookmark", MB_OK | MB_ICONINFORMATION);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MandelbrotApp::LoadBookmark(int slot) {
|
||||
if (slot >= 0 && slot < 10 && bookmarks_[slot].saved) {
|
||||
std::lock_guard<std::mutex> lock(viewMutex_);
|
||||
xmin_ = bookmarks_[slot].xmin;
|
||||
xmax_ = bookmarks_[slot].xmax;
|
||||
ymin_ = bookmarks_[slot].ymin;
|
||||
ymax_ = bookmarks_[slot].ymax;
|
||||
maxIter_ = bookmarks_[slot].maxIter;
|
||||
UpdateTitle();
|
||||
}
|
||||
}
|
||||
|
||||
void MandelbrotApp::ResetView() {
|
||||
std::lock_guard<std::mutex> lock(viewMutex_);
|
||||
xmin_ = -2.5; xmax_ = 1.5;
|
||||
ymin_ = -1.5; ymax_ = 1.5;
|
||||
maxIter_ = 256;
|
||||
UpdateTitle();
|
||||
}
|
||||
|
||||
void MandelbrotApp::ToggleAnimation() {
|
||||
animationEnabled_ = !animationEnabled_;
|
||||
if (!animationEnabled_) {
|
||||
animTime_ = 0.0f;
|
||||
}
|
||||
UpdateTitle();
|
||||
}
|
||||
|
||||
void MandelbrotApp::AdjustIterations(int delta) {
|
||||
std::lock_guard<std::mutex> lock(viewMutex_);
|
||||
maxIter_ = std::max(64, std::min(8192, maxIter_ + delta));
|
||||
UpdateTitle();
|
||||
}
|
||||
|
||||
void MandelbrotApp::CycleColorScheme() {
|
||||
colorScheme_ = (colorScheme_ + 1) % 5;
|
||||
UpdateTitle();
|
||||
}
|
||||
|
||||
void MandelbrotApp::Zoom(double factor, int centerX, int centerY) {
|
||||
std::lock_guard<std::mutex> lock(viewMutex_);
|
||||
|
||||
double centerReal = xmin_ + (xmax_ - xmin_) * centerX / imageWidth_;
|
||||
double centerImag = ymin_ + (ymax_ - ymin_) * centerY / imageHeight_;
|
||||
|
||||
double width = (xmax_ - xmin_) * factor;
|
||||
double height = (ymax_ - ymin_) * factor;
|
||||
|
||||
xmin_ = centerReal - width * 0.5;
|
||||
xmax_ = centerReal + width * 0.5;
|
||||
ymin_ = centerImag - height * 0.5;
|
||||
ymax_ = centerImag + height * 0.5;
|
||||
}
|
||||
|
||||
void MandelbrotApp::Pan(int dx, int dy) {
|
||||
std::lock_guard<std::mutex> lock(viewMutex_);
|
||||
|
||||
double deltaX = (xmax_ - xmin_) * dx / imageWidth_;
|
||||
double deltaY = (ymax_ - ymin_) * dy / imageHeight_;
|
||||
|
||||
xmin_ -= deltaX;
|
||||
xmax_ -= deltaX;
|
||||
ymin_ += deltaY;
|
||||
ymax_ += deltaY;
|
||||
}
|
||||
|
||||
void MandelbrotApp::RenderMandelbrot() {
|
||||
if (!device_ || !context_ || !swapChain_ || !computeShader_ ||
|
||||
!constantBuffer_ || !outputUAV_ || !renderTargetView_) {
|
||||
return;
|
||||
}
|
||||
|
||||
ConstantBuffer cb;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(viewMutex_);
|
||||
|
||||
double zoom = 4.0 / (xmax_ - xmin_);
|
||||
int adaptiveMaxIter = maxIter_;
|
||||
if (zoom > 10) adaptiveMaxIter = std::max(maxIter_, 512);
|
||||
if (zoom > 100) adaptiveMaxIter = std::max(maxIter_, 1024);
|
||||
if (zoom > 1000) adaptiveMaxIter = std::max(maxIter_, 2048);
|
||||
|
||||
cb.xmin = (float)xmin_;
|
||||
cb.xmax = (float)xmax_;
|
||||
cb.ymin = (float)ymin_;
|
||||
cb.ymax = (float)ymax_;
|
||||
cb.width = imageWidth_;
|
||||
cb.height = imageHeight_;
|
||||
cb.maxIter = (colorScheme_ << 16) | (adaptiveMaxIter & 0xFFFF);
|
||||
cb.time = animTime_;
|
||||
}
|
||||
|
||||
// Update constant buffer
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
HRESULT hr = context_->Map(constantBuffer_.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
||||
if (SUCCEEDED(hr)) {
|
||||
memcpy(mapped.pData, &cb, sizeof(ConstantBuffer));
|
||||
context_->Unmap(constantBuffer_.Get(), 0);
|
||||
}
|
||||
|
||||
// Run compute shader
|
||||
context_->CSSetShader(computeShader_.Get(), nullptr, 0);
|
||||
context_->CSSetConstantBuffers(0, 1, constantBuffer_.GetAddressOf());
|
||||
context_->CSSetUnorderedAccessViews(0, 1, outputUAV_.GetAddressOf(), nullptr);
|
||||
|
||||
UINT dispatchX = (imageWidth_ + 7) / 8;
|
||||
UINT dispatchY = (imageHeight_ + 7) / 8;
|
||||
context_->Dispatch(dispatchX, dispatchY, 1);
|
||||
|
||||
// Clear compute shader bindings
|
||||
ID3D11UnorderedAccessView* nullUAV[] = { nullptr };
|
||||
context_->CSSetUnorderedAccessViews(0, 1, nullUAV, nullptr);
|
||||
context_->CSSetShader(nullptr, nullptr, 0);
|
||||
|
||||
// Clear render target
|
||||
float clearColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
context_->ClearRenderTargetView(renderTargetView_.Get(), clearColor);
|
||||
|
||||
// Set viewport
|
||||
D3D11_VIEWPORT vp = {};
|
||||
vp.Width = (float)imageWidth_;
|
||||
vp.Height = (float)imageHeight_;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
context_->RSSetViewports(1, &vp);
|
||||
|
||||
// Render to screen
|
||||
context_->OMSetRenderTargets(1, renderTargetView_.GetAddressOf(), nullptr);
|
||||
context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
context_->VSSetShader(vertexShader_.Get(), nullptr, 0);
|
||||
context_->PSSetShader(pixelShader_.Get(), nullptr, 0);
|
||||
context_->PSSetShaderResources(0, 1, outputSRV_.GetAddressOf());
|
||||
context_->PSSetSamplers(0, 1, samplerState_.GetAddressOf());
|
||||
context_->Draw(3, 0);
|
||||
|
||||
swapChain_->Present(1, 0);
|
||||
|
||||
if (animationEnabled_) {
|
||||
animTime_ += 0.016f;
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT CALLBACK MandelbrotApp::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
||||
MandelbrotApp* pApp = nullptr;
|
||||
|
||||
if (msg == WM_NCCREATE) {
|
||||
CREATESTRUCT* pCreate = reinterpret_cast<CREATESTRUCT*>(lParam);
|
||||
pApp = reinterpret_cast<MandelbrotApp*>(pCreate->lpCreateParams);
|
||||
SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pApp));
|
||||
}
|
||||
else {
|
||||
pApp = reinterpret_cast<MandelbrotApp*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
|
||||
}
|
||||
|
||||
if (pApp) {
|
||||
return pApp->HandleMessage(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
LRESULT MandelbrotApp::HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
||||
switch (msg) {
|
||||
case WM_SIZE: {
|
||||
if (swapChain_ && wParam != SIZE_MINIMIZED) {
|
||||
RECT rc;
|
||||
GetClientRect(hwnd, &rc);
|
||||
int width = rc.right - rc.left;
|
||||
int height = rc.bottom - rc.top;
|
||||
|
||||
if (width > 0 && height > 0) {
|
||||
context_->OMSetRenderTargets(0, nullptr, nullptr);
|
||||
renderTargetView_.Reset();
|
||||
|
||||
HRESULT hr = swapChain_->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0);
|
||||
if (SUCCEEDED(hr)) {
|
||||
ComPtr<ID3D11Texture2D> backBuffer;
|
||||
hr = swapChain_->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
|
||||
if (SUCCEEDED(hr)) {
|
||||
device_->CreateRenderTargetView(backBuffer.Get(), nullptr, &renderTargetView_);
|
||||
ResizeBuffers(width, height);
|
||||
|
||||
if (context_ && renderTargetView_) {
|
||||
context_->OMSetRenderTargets(1, renderTargetView_.GetAddressOf(), nullptr);
|
||||
|
||||
// Reset viewport
|
||||
D3D11_VIEWPORT vp;
|
||||
vp.Width = (float)width;
|
||||
vp.Height = (float)height;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = 0;
|
||||
vp.TopLeftY = 0;
|
||||
context_->RSSetViewports(1, &vp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
||||
case WM_MOUSEWHEEL: {
|
||||
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
POINT pt = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };
|
||||
ScreenToClient(hwnd, &pt);
|
||||
|
||||
bool shiftPressed = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||||
double zoomFactor = shiftPressed ?
|
||||
(delta > 0 ? 0.5 : 2.0) :
|
||||
(delta > 0 ? 0.8 : 1.25);
|
||||
|
||||
Zoom(zoomFactor, pt.x, pt.y);
|
||||
UpdateTitle();
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_RBUTTONDOWN: {
|
||||
SetCapture(hwnd);
|
||||
lastMouseX_ = GET_X_LPARAM(lParam);
|
||||
lastMouseY_ = GET_Y_LPARAM(lParam);
|
||||
rightDragging_ = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_RBUTTONUP: {
|
||||
if (rightDragging_) {
|
||||
int currentX = GET_X_LPARAM(lParam);
|
||||
int currentY = GET_Y_LPARAM(lParam);
|
||||
|
||||
if (abs(currentX - lastMouseX_) < 5 && abs(currentY - lastMouseY_) < 5) {
|
||||
ResetView();
|
||||
}
|
||||
}
|
||||
rightDragging_ = false;
|
||||
ReleaseCapture();
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_LBUTTONDOWN: {
|
||||
SetCapture(hwnd);
|
||||
lastMouseX_ = GET_X_LPARAM(lParam);
|
||||
lastMouseY_ = GET_Y_LPARAM(lParam);
|
||||
dragging_ = true;
|
||||
SetCursor(LoadCursor(nullptr, IDC_SIZEALL));
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_LBUTTONUP: {
|
||||
dragging_ = false;
|
||||
ReleaseCapture();
|
||||
SetCursor(LoadCursor(nullptr, IDC_ARROW));
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_MBUTTONDOWN: {
|
||||
int x = GET_X_LPARAM(lParam);
|
||||
int y = GET_Y_LPARAM(lParam);
|
||||
Zoom(1.0, x, y);
|
||||
UpdateTitle();
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_MOUSEMOVE: {
|
||||
if (dragging_) {
|
||||
int currentX = GET_X_LPARAM(lParam);
|
||||
int currentY = GET_Y_LPARAM(lParam);
|
||||
int dx = currentX - lastMouseX_;
|
||||
int dy = currentY - lastMouseY_;
|
||||
|
||||
if (dx != 0 || dy != 0) {
|
||||
Pan(dx, dy);
|
||||
lastMouseX_ = currentX;
|
||||
lastMouseY_ = currentY;
|
||||
}
|
||||
}
|
||||
else if (rightDragging_) {
|
||||
int currentY = GET_Y_LPARAM(lParam);
|
||||
int dy = currentY - lastMouseY_;
|
||||
|
||||
if (abs(dy) > 2) {
|
||||
AdjustIterations(-dy * 5);
|
||||
lastMouseY_ = currentY;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_KEYDOWN: {
|
||||
keysPressed_[wParam] = true;
|
||||
|
||||
switch (wParam) {
|
||||
case 'H': {
|
||||
const wchar_t* helpText =
|
||||
L"MANDELBROT VIEWER CONTROLS\n\n"
|
||||
L"Mouse:\n"
|
||||
L" Left Drag - Pan view\n"
|
||||
L" Wheel - Zoom in/out\n"
|
||||
L" Shift+Wheel - Fast zoom\n"
|
||||
L" Middle Click - Center on point\n"
|
||||
L" Right Drag - Adjust iterations\n"
|
||||
L" Right Click - Reset view\n\n"
|
||||
L"Keyboard:\n"
|
||||
L" Arrow Keys - Pan view\n"
|
||||
L" Shift+Arrows - Fast pan\n"
|
||||
L" +/= / - - Zoom in/out\n"
|
||||
L" [ / ] - Adjust iterations\n"
|
||||
L" C - Cycle color schemes (5 total)\n"
|
||||
L" A - Toggle animation\n"
|
||||
L" R - Reset view\n"
|
||||
L" S - Save bookmark\n"
|
||||
L" 0-9 - Load bookmark\n"
|
||||
L" F11 - Toggle fullscreen\n"
|
||||
L" ESC - Exit fullscreen\n"
|
||||
L" H - This help";
|
||||
MessageBox(hwnd, helpText, L"Help", MB_OK | MB_ICONINFORMATION);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case 'R':
|
||||
ResetView();
|
||||
return 0;
|
||||
|
||||
case 'C':
|
||||
CycleColorScheme();
|
||||
return 0;
|
||||
|
||||
case 'A':
|
||||
ToggleAnimation();
|
||||
return 0;
|
||||
|
||||
case 'S':
|
||||
SaveBookmark();
|
||||
return 0;
|
||||
|
||||
case '0': case '1': case '2': case '3': case '4':
|
||||
case '5': case '6': case '7': case '8': case '9':
|
||||
LoadBookmark(wParam - '0');
|
||||
return 0;
|
||||
|
||||
case VK_OEM_PLUS:
|
||||
case VK_ADD:
|
||||
Zoom(0.8, imageWidth_ / 2, imageHeight_ / 2);
|
||||
UpdateTitle();
|
||||
return 0;
|
||||
|
||||
case VK_OEM_MINUS:
|
||||
case VK_SUBTRACT:
|
||||
Zoom(1.25, imageWidth_ / 2, imageHeight_ / 2);
|
||||
UpdateTitle();
|
||||
return 0;
|
||||
|
||||
case 'D': // [
|
||||
AdjustIterations(-64);
|
||||
return 0;
|
||||
|
||||
case 'I': // ]
|
||||
AdjustIterations(64);
|
||||
return 0;
|
||||
|
||||
case VK_F11: {
|
||||
static bool fullscreen = false;
|
||||
static RECT savedRect;
|
||||
static DWORD savedStyle;
|
||||
|
||||
if (!fullscreen) {
|
||||
GetWindowRect(hwnd, &savedRect);
|
||||
savedStyle = GetWindowLong(hwnd, GWL_STYLE);
|
||||
|
||||
SetWindowLong(hwnd, GWL_STYLE, savedStyle & ~(WS_CAPTION | WS_THICKFRAME));
|
||||
|
||||
MONITORINFO mi = { sizeof(mi) };
|
||||
GetMonitorInfo(MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY), &mi);
|
||||
SetWindowPos(hwnd, HWND_TOP,
|
||||
mi.rcMonitor.left, mi.rcMonitor.top,
|
||||
mi.rcMonitor.right - mi.rcMonitor.left,
|
||||
mi.rcMonitor.bottom - mi.rcMonitor.top,
|
||||
SWP_FRAMECHANGED);
|
||||
fullscreen = true;
|
||||
}
|
||||
else {
|
||||
SetWindowLong(hwnd, GWL_STYLE, savedStyle);
|
||||
SetWindowPos(hwnd, nullptr,
|
||||
savedRect.left, savedRect.top,
|
||||
savedRect.right - savedRect.left,
|
||||
savedRect.bottom - savedRect.top,
|
||||
SWP_FRAMECHANGED);
|
||||
fullscreen = false;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case VK_ESCAPE: {
|
||||
DWORD currentStyle = GetWindowLong(hwnd, GWL_STYLE);
|
||||
if (!(currentStyle & WS_CAPTION)) {
|
||||
SetWindowLong(hwnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, nullptr, 100, 100, 1280, 720, SWP_FRAMECHANGED);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case VK_LEFT:
|
||||
case VK_RIGHT:
|
||||
case VK_UP:
|
||||
case VK_DOWN: {
|
||||
bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||||
double speed = shift ? 50 : 10;
|
||||
|
||||
int dx = 0, dy = 0;
|
||||
if (wParam == VK_LEFT) dx = (int)speed;
|
||||
if (wParam == VK_RIGHT) dx = -(int)speed;
|
||||
if (wParam == VK_UP) dy = (int)speed;
|
||||
if (wParam == VK_DOWN) dy = -(int)speed;
|
||||
|
||||
Pan(dx, dy);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_KEYUP:
|
||||
keysPressed_[wParam] = false;
|
||||
return 0;
|
||||
|
||||
default:
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
}
|
||||
|
||||
void MandelbrotApp::Run() {
|
||||
MSG msg = {};
|
||||
LARGE_INTEGER lastTime;
|
||||
QueryPerformanceCounter(&lastTime);
|
||||
|
||||
double targetFrameTime = 1.0 / 120.0; // 60 FPS
|
||||
LARGE_INTEGER freq;
|
||||
QueryPerformanceFrequency(&freq);
|
||||
|
||||
while (true) {
|
||||
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
|
||||
if (msg.message == WM_QUIT)
|
||||
break;
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else {
|
||||
RenderMandelbrot();
|
||||
|
||||
// Limit frame rate
|
||||
LARGE_INTEGER currentTime;
|
||||
QueryPerformanceCounter(¤tTime);
|
||||
double elapsed = double(currentTime.QuadPart - lastTime.QuadPart) / freq.QuadPart;
|
||||
|
||||
if (elapsed < targetFrameTime) {
|
||||
DWORD sleepMs = DWORD((targetFrameTime - elapsed) * 1000);
|
||||
if (sleepMs > 0) Sleep(sleepMs);
|
||||
}
|
||||
QueryPerformanceCounter(&lastTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
91
simulations/mandelbrotset/cpp/mandelbrot_app.h
Normal file
91
simulations/mandelbrotset/cpp/mandelbrot_app.h
Normal file
@@ -0,0 +1,91 @@
|
||||
#ifndef MANDELBROT_APP_H
|
||||
#define MANDELBROT_APP_H
|
||||
|
||||
#include <windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <wrl/client.h>
|
||||
#include <unordered_map>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
struct ConstantBuffer {
|
||||
float xmin, xmax, ymin, ymax;
|
||||
int width, height, maxIter;
|
||||
float time;
|
||||
float padding[3];
|
||||
};
|
||||
|
||||
struct Bookmark {
|
||||
double xmin, xmax, ymin, ymax;
|
||||
int maxIter;
|
||||
bool saved = false;
|
||||
};
|
||||
|
||||
class MandelbrotApp {
|
||||
public:
|
||||
MandelbrotApp(HINSTANCE hInstance);
|
||||
~MandelbrotApp();
|
||||
void Run();
|
||||
|
||||
private:
|
||||
void CreateMainWindow();
|
||||
void InitD3D();
|
||||
void CreateComputeShader();
|
||||
void ResizeBuffers(int width, int height);
|
||||
void RenderMandelbrot();
|
||||
void UpdateTitle();
|
||||
|
||||
void Zoom(double factor, int centerX, int centerY);
|
||||
void Pan(int dx, int dy);
|
||||
void ResetView();
|
||||
void AdjustIterations(int delta);
|
||||
void CycleColorScheme();
|
||||
void ToggleAnimation();
|
||||
|
||||
void SaveBookmark();
|
||||
void LoadBookmark(int slot);
|
||||
|
||||
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
HINSTANCE hInstance_;
|
||||
HWND hwnd_;
|
||||
|
||||
ComPtr<ID3D11Device> device_;
|
||||
ComPtr<ID3D11DeviceContext> context_;
|
||||
ComPtr<IDXGISwapChain> swapChain_;
|
||||
ComPtr<ID3D11RenderTargetView> renderTargetView_;
|
||||
ComPtr<ID3D11ComputeShader> computeShader_;
|
||||
ComPtr<ID3D11VertexShader> vertexShader_;
|
||||
ComPtr<ID3D11PixelShader> pixelShader_;
|
||||
ComPtr<ID3D11Buffer> constantBuffer_;
|
||||
ComPtr<ID3D11Texture2D> outputTexture_;
|
||||
ComPtr<ID3D11UnorderedAccessView> outputUAV_;
|
||||
ComPtr<ID3D11ShaderResourceView> outputSRV_;
|
||||
ComPtr<ID3D11SamplerState> samplerState_;
|
||||
|
||||
double xmin_ = -2.5, xmax_ = 1.5;
|
||||
double ymin_ = -1.5, ymax_ = 1.5;
|
||||
int maxIter_ = 256;
|
||||
int colorScheme_ = 0;
|
||||
bool animationEnabled_ = false;
|
||||
float animTime_ = 0.0f;
|
||||
|
||||
int imageWidth_ = 0;
|
||||
int imageHeight_ = 0;
|
||||
int lastMouseX_ = 0;
|
||||
int lastMouseY_ = 0;
|
||||
bool dragging_ = false;
|
||||
bool rightDragging_ = false;
|
||||
std::unordered_map<WPARAM, bool> keysPressed_;
|
||||
std::mutex viewMutex_;
|
||||
|
||||
LARGE_INTEGER perfFreq_;
|
||||
LARGE_INTEGER lastFrameTime_;
|
||||
Bookmark bookmarks_[10];
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user