using OpenTK.Windowing.Common; using OpenTK.Windowing.Desktop; namespace fluidsC_; public static class Program { public static void Main() { var settings = GameWindowSettings.Default; var nativeSettings = new NativeWindowSettings() { Size = new OpenTK.Mathematics.Vector2i(1200, 800), Title = "GPU Fluid Simulation - FIXED", Flags = ContextFlags.ForwardCompatible, Profile = ContextProfile.Core, API = ContextAPI.OpenGL, APIVersion = new System.Version(4, 3) }; using (var window = new FluidWindow3D_GPU(settings, nativeSettings)) { window.Run(); } } }