Files
INF6B/simulations/SortVisualizer/VisualizerForm.cs
2025-10-23 11:46:36 +02:00

289 lines
8.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Media;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SortVisualizer;
public class VisualizerForm : Form
{
int[] array = Array.Empty<int>();
Random rand = new();
int delay = 10;
bool sorting = false;
ComboBox algoSelector;
Button startButton, stopButton, shuffleButton;
TrackBar speedSlider;
CheckBox soundToggle;
Label speedLabel, statusLabel;
List<ISortAlgorithm> algorithms;
CancellationTokenSource? cts;
Dictionary<int, byte[]> toneCache = new();
SemaphoreSlim soundSemaphore = new(1, 1); // prevent sound overlap
int highlightedIndex1 = -1;
int highlightedIndex2 = -1;
public VisualizerForm()
{
Text = "C# Sorting";
DoubleBuffered = true;
MinimumSize = new Size(800, 500);
Width = 1000;
Height = 600;
algorithms = new() { new BubbleSort(), new InsertionSort(), new BogoSort(),
new MergeSort() , new StoogeSort()
};
// --- Top Control Panel ---
var topPanel = new FlowLayoutPanel
{
Dock = DockStyle.Top,
AutoSize = true,
WrapContents = true,
FlowDirection = FlowDirection.LeftToRight,
Padding = new Padding(5),
AutoScroll = true
};
algoSelector = new ComboBox { Width = 160, DropDownStyle = ComboBoxStyle.DropDownList };
algoSelector.DataSource = algorithms;
algoSelector.DisplayMember = "Name";
int buttonHeight = algoSelector.Height;
startButton = new Button { Width = 100, Height = buttonHeight, Text = "Start" };
stopButton = new Button { Width = 100, Height = buttonHeight, Text = "Stop" };
shuffleButton = new Button { Width = 100, Height = buttonHeight, Text = "Shuffle" };
soundToggle = new CheckBox { Width = 100, Height = buttonHeight, Text = "Sound On", Checked = true };
speedLabel = new Label { Width = 60, Height = buttonHeight, Text = "Speed: 10", TextAlign = ContentAlignment.MiddleCenter };
speedSlider = new TrackBar
{
Width = 250,
Minimum = 1,
Maximum = 100,
Value = 10,
TickFrequency = 10,
SmallChange = 1,
LargeChange = 10,
Height = buttonHeight
};
statusLabel = new Label { Width = 150, Height = buttonHeight, Text = "Idle", TextAlign = ContentAlignment.MiddleRight };
topPanel.Controls.AddRange(new Control[]
{
algoSelector, startButton, stopButton, shuffleButton,
soundToggle, speedLabel, speedSlider, statusLabel
});
Controls.Add(topPanel);
speedSlider.ValueChanged += (s, e) =>
{
delay = 101 - speedSlider.Value;
speedLabel.Text = $"Speed: {speedSlider.Value}";
};
startButton.Click += async (s, e) => await StartSort();
stopButton.Click += (s, e) => StopSort();
shuffleButton.Click += (s, e) => Shuffle();
this.Resize += (s, e) => Invalidate();
Shuffle();
}
void Shuffle()
{
if (sorting) return;
array = Enumerable.Range(1, 100).OrderBy(_ => rand.Next()).ToArray();
highlightedIndex1 = highlightedIndex2 = -1;
Invalidate();
statusLabel.Text = "Shuffled!";
}
async Task StartSort()
{
if (sorting) return;
sorting = true;
cts = new CancellationTokenSource();
var algo = (ISortAlgorithm)algoSelector.SelectedItem!;
statusLabel.Text = $"Sorting ( {algo.Name} )...";
try
{
await algo.Sort(
array,
() => Invalidate(), // keep original signature
delay,
value => { if (soundToggle.Checked) _ = PlaySoundAsync(value); },
cts.Token
);
highlightedIndex1 = highlightedIndex2 = -1;
Invalidate();
if (!cts.Token.IsCancellationRequested)
statusLabel.Text = "Done!";
}
finally
{
sorting = false;
}
}
void StopSort()
{
if (!sorting) return;
cts?.Cancel();
sorting = false;
highlightedIndex1 = highlightedIndex2 = -1;
Invalidate();
statusLabel.Text = "Stopped.";
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
int offsetY = 50;
int marginX = 20;
if (array.Length == 0) return;
int barWidth = (ClientSize.Width - 2 * marginX) / array.Length;
int availableHeight = ClientSize.Height - offsetY;
for (int i = 0; i < array.Length; i++)
{
int height = (int)(array[i] * (availableHeight / (float)array.Length));
Brush brush = Brushes.LightGreen;
if (sorting)
{
if (i == highlightedIndex1) brush = Brushes.Red;
else if (i == highlightedIndex2) brush = Brushes.Orange;
else brush = Brushes.DeepSkyBlue;
}
g.FillRectangle(brush, marginX + i * barWidth, ClientSize.Height - height, barWidth - 1, height);
}
}
async Task PlaySoundAsync(int value)
{
// Use semaphore to prevent overlapping sounds
if (!await soundSemaphore.WaitAsync(0))
return; // skip if already playing
try
{
int freq = 220 + (int)(value * 12.0);
int durationMs = 10;
if (!toneCache.TryGetValue(freq, out var wav))
{
wav = GenerateToneWav(freq, durationMs, 44100);
// Limit cache size
if (toneCache.Count > 200)
toneCache.Clear();
toneCache[freq] = wav;
}
await Task.Run(() =>
{
try
{
using var ms = new MemoryStream(wav);
using var player = new SoundPlayer(ms);
player.PlaySync(); // blocks on background thread
}
catch
{
try
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
Console.Beep(freq, durationMs);
}
catch { }
}
});
}
finally
{
soundSemaphore.Release();
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
cts?.Dispose();
soundSemaphore?.Dispose();
}
base.Dispose(disposing);
}
#region Tone Generation
public static byte[] GenerateToneWav(int frequency, int durationMs, int sampleRate = 44100, double amplitude = 0.25)
{
int samples = (int)((durationMs / 1000.0) * sampleRate);
using var ms = new MemoryStream();
using var bw = new BinaryWriter(ms);
short numChannels = 1;
short bitsPerSample = 16;
int byteRate = sampleRate * numChannels * bitsPerSample / 8;
short blockAlign = (short)(numChannels * bitsPerSample / 8);
int dataSize = samples * numChannels * (bitsPerSample / 8);
bw.Write(System.Text.Encoding.ASCII.GetBytes("RIFF"));
bw.Write(36 + dataSize);
bw.Write(System.Text.Encoding.ASCII.GetBytes("WAVE"));
bw.Write(System.Text.Encoding.ASCII.GetBytes("fmt "));
bw.Write(16);
bw.Write((short)1);
bw.Write(numChannels);
bw.Write(sampleRate);
bw.Write(byteRate);
bw.Write(blockAlign);
bw.Write(bitsPerSample);
bw.Write(System.Text.Encoding.ASCII.GetBytes("data"));
bw.Write(dataSize);
double twoPiF = 2 * Math.PI * frequency;
for (int n = 0; n < samples; n++)
{
double t = n / (double)sampleRate;
double sample = amplitude * Math.Sin(twoPiF * t);
short s = (short)Math.Max(short.MinValue, Math.Min(short.MaxValue, sample * short.MaxValue));
bw.Write(s);
}
bw.Flush();
return ms.ToArray();
}
#endregion
}