Files
INF6B/cube/tktcl.py
rattatwinko d0eaabdd87 some new stuff.
idk its all pretty fun! some C++ too!
2025-10-15 11:16:51 +02:00

174 lines
4.8 KiB
Python

"""
rotating_cube_tk.py
Simple Tkinter app that rotates a 3D cube using rotation matrices along X and Z axes.
No dependencies outside the Python standard library.
"""
import tkinter as tk
import math
import time
# Canvas size
W, H = 700, 700
# Cube definition (8 vertices of a cube centered at origin)
size = 150
vertices = [
(-1, -1, -1),
(-1, -1, 1),
(-1, 1, -1),
(-1, 1, 1),
( 1, -1, -1),
( 1, -1, 1),
( 1, 1, -1),
( 1, 1, 1),
]
# Scale vertices by size
vertices = [(x * size, y * size, z * size) for (x, y, z) in vertices]
# Edges connecting vertices (pairs of indices)
edges = [
(0,1), (0,2), (0,4),
(1,3), (1,5),
(2,3), (2,6),
(3,7),
(4,5), (4,6),
(5,7),
(6,7),
]
# Rotation speeds (radians per frame)
rot_speed_x = 0.02
rot_speed_z = 0.015
# Perspective parameters
viewer_distance = 600 # Larger -> weaker perspective
fov = 500 # Field of view scaling
class CubeApp:
def __init__(self, master):
self.master = master
master.title("3D Rotating Cube (X and Z rotation matrices)")
self.canvas = tk.Canvas(master, width=W, height=H, bg="white")
self.canvas.pack(fill="both", expand=True)
# angles
self.ang_x = 0.0
self.ang_z = 0.0
# control
self.paused = False
self.last_time = time.time()
# drawn items (to update instead of recreating shapes each frame)
self.line_ids = []
for _ in edges:
self.line_ids.append(self.canvas.create_line(0,0,0,0, width=2))
# instructions text
self.canvas.create_text(10, 10, anchor="nw",
text="Space: pause/resume Up/Down: speed X Left/Right: speed Z",
fill="black", font=("Helvetica", 10))
# Bind keys
master.bind("<space>", self.toggle_pause)
master.bind("<Up>", self.speed_up_x)
master.bind("<Down>", self.speed_down_x)
master.bind("<Right>", self.speed_up_z)
master.bind("<Left>", self.speed_down_z)
# Start animation
self.animate()
# Rotation matrix around X for angle a
def rotate_x(self, point, a):
x, y, z = point
cos_a = math.cos(a)
sin_a = math.sin(a)
y2 = y * cos_a - z * sin_a
z2 = y * sin_a + z * cos_a
return (x, y2, z2)
# Rotation matrix around Z for angle a
def rotate_z(self, point, a):
x, y, z = point
cos_a = math.cos(a)
sin_a = math.sin(a)
x2 = x * cos_a - y * sin_a
y2 = x * sin_a + y * cos_a
return (x2, y2, z)
# Project 3D point to 2D using simple perspective
def project(self, point):
x, y, z = point
# shift z relative to viewer so we don't divide by zero
z_shifted = z + viewer_distance
if z_shifted == 0:
z_shifted = 0.0001
factor = fov / z_shifted
x_proj = x * factor + W/2
y_proj = -y * factor + H/2 # invert y for screen coords
return (x_proj, y_proj)
def animate(self):
# compute time delta for smoother animation (in case of slow frame)
now = time.time()
dt = now - self.last_time
self.last_time = now
if not self.paused:
# update angles (scale by dt to be time-based)
self.ang_x += rot_speed_x * (dt * 60) # adjust to feel like frame-based speeds
self.ang_z += rot_speed_z * (dt * 60)
# compute rotated points
rotated = []
for v in vertices:
r = self.rotate_x(v, self.ang_x)
r = self.rotate_z(r, self.ang_z)
rotated.append(r)
# project all points
projected = [self.project(p) for p in rotated]
# draw edges by updating canvas lines
for i, (a, b) in enumerate(edges):
x1, y1 = projected[a]
x2, y2 = projected[b]
# update existing line coordinates
self.canvas.coords(self.line_ids[i], x1, y1, x2, y2)
# optionally: draw small circles at vertices (commented out to keep it clean)
for (x, y) in projected:
self.canvas.create_oval(x-3, y-3, x+3, y+3, fill="black")
# schedule next frame (aiming ~60 FPS)
self.master.after(1, self.animate)
# Controls
def toggle_pause(self, event=None):
self.paused = not self.paused
def speed_up_x(self, event=None):
global rot_speed_x
rot_speed_x += 0.005
def speed_down_x(self, event=None):
global rot_speed_x
rot_speed_x -= 0.005
def speed_up_z(self, event=None):
global rot_speed_z
rot_speed_z += 0.005
def speed_down_z(self, event=None):
global rot_speed_z
rot_speed_z -= 0.005
if __name__ == "__main__":
root = tk.Tk()
app = CubeApp(root)
root.mainloop()