create own namespace for ffmpeg components
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@@ -85,7 +85,7 @@ void AudioEngine::initEq() {
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void AudioEngine::playbackLoop() {
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m_state = State::Playing;
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engine::FFmpegDecoder decoder;
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engine::ffmpeg::FFmpegDecoder decoder;
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if (!decoder.open(m_track.filePath)) {
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qWarning() << "[AudioEngine] Cannot open:" << m_track.filePath;
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m_state = State::Stopped;
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