make shit run with proper resolution now ; grid is now 40 cause before it was too fucking tiny ; res is 1080P cause why fucking not.
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@@ -3,7 +3,7 @@ project(cppsnek)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 17)
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find_package(SFML 2.5 COMPONENTS graphics window system REQUIRED)
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find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
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add_executable(cppsnek main.cpp)
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add_executable(cppsnek main.cpp)
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9
main.cpp
9
main.cpp
@@ -13,9 +13,12 @@ using namespace sf;
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using namespace std;
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using namespace std;
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// Init window / sprite variables ( constant and will never change )
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// Init window / sprite variables ( constant and will never change )
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constexpr int WIDTH = 640;
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constexpr int HEIGHT = 480;
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// Fuckass Resolution
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constexpr int GRID_SIZE = 20;
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constexpr int WIDTH = 1920;
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constexpr int HEIGHT = 1080;
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// Grid ( essentialy the fucking scaling of the whole damn thing )
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constexpr int GRID_SIZE = 40;
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constexpr int GRID_WIDTH = WIDTH / GRID_SIZE;
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constexpr int GRID_WIDTH = WIDTH / GRID_SIZE;
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constexpr int GRID_HEIGHT = HEIGHT / GRID_SIZE;
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constexpr int GRID_HEIGHT = HEIGHT / GRID_SIZE;
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constexpr int SPRITE_SIZE = GRID_SIZE;
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constexpr int SPRITE_SIZE = GRID_SIZE;
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