nice refactors, now way cleaner to work with!
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23
include/encoder/modes/martin.h
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23
include/encoder/modes/martin.h
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#ifndef MARTIN_H
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#define MARTIN_H
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#include "sound/wav.h"
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#include <stdint.h>
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typedef struct {
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uint8_t vis_code; // in hexadecimal not normal decimal (ex 0x08)
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int width;
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int height;
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double sync_ms;
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double sync_porch_ms;
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double separator_ms;
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double scan_ms;
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} martin_mode_t;
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extern const martin_mode_t MARTIN_M1;
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extern const martin_mode_t MARTIN_M2;
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void martin_encode_image(wav_t *wav, uint8_t *rgb, const martin_mode_t *mode);
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int sstv_encode_martin(const char *input_image, const char *output_wav, const martin_mode_t *mode);
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#endif // !MARTIN_H
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12
include/encoder/modes/robot36.h
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include/encoder/modes/robot36.h
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#ifndef ROBOT36_H
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#define ROBOT36_H
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#include "sound/wav.h"
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#include <stdint.h>
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#define ROBOT36_WIDTH 320
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#define ROBOT36_HEIGHT 240
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void robot36_encode_image(wav_t *wav, uint8_t *rgb);
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#endif // !ROBOT36_H
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24
include/encoder/modes/scottie.h
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24
include/encoder/modes/scottie.h
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#ifndef SCOTTIE_H
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#define SCOTTIE_H
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#include "sound/wav.h"
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#include <stdint.h>
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typedef struct {
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uint8_t vis_code;
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int width;
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int height;
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double separator_ms;
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double sync_ms;
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double sync_porch_ms;
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double scan_ms;
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} scottie_mode_t;
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extern const scottie_mode_t SCOTTIE_S1;
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extern const scottie_mode_t SCOTTIE_S2;
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extern const scottie_mode_t SCOTTIE_DX;
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void scottie_encode_image(wav_t *wav, uint8_t *rgb, const scottie_mode_t *mode);
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int sstv_encode_scottie(const char *input_image, const char *output_wav, const scottie_mode_t *mode);
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#endif // !SCOTTIE_H
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