better windcharge counter
This commit is contained in:
@@ -19,7 +19,7 @@ public class BossBarManager {
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private final Map<UUID, BossBar> playerBossBars = new HashMap<>();
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private final Map<UUID, BossBar> playerBossBars = new HashMap<>();
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private final Map<UUID, BukkitRunnable> activeTasks = new HashMap<>();
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private final Map<UUID, BukkitRunnable> activeTasks = new HashMap<>();
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public void startCooldown(Player player) {
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public void startCooldown(Player player, int oneshotCooldown) {
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UUID playerId = player.getUniqueId();
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UUID playerId = player.getUniqueId();
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// Remove existing boss bar and task if present
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// Remove existing boss bar and task if present
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@@ -1,9 +1,12 @@
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// src/main/java/org.rattatwinko.mace/MaceEventListener.java
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// src/main/java/org.rattatwinko.mace/MaceEventListener.java
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// © rattatwinko 2025
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// © rattatwinko 2025
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package org.rattatwinko.mace;
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package org.rattatwinko.mace;
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import net.kyori.adventure.text.Component;
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import org.bukkit.*;
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import org.bukkit.*;
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import org.bukkit.boss.BossBar;
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import org.bukkit.entity.*;
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import org.bukkit.entity.*;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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@@ -11,8 +14,10 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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import java.util.UUID;
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import java.util.UUID;
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@@ -20,11 +25,14 @@ public class MaceEventListener implements Listener {
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private final Mace plugin;
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private final Mace plugin;
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private final Map<UUID, Long> oneshotCooldowns;
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private final Map<UUID, Long> oneshotCooldowns;
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private final Map<UUID, Long> windChargeCooldowns = new HashMap<>();
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private final BossBarManager bossBarManager;
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private final BossBarManager bossBarManager;
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private final PlayerGlowManager glowManager;
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private final PlayerGlowManager glowManager;
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private final int windCooldown = 3; // seconds
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private final int oneshotCooldown = 60; // seconds
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public MaceEventListener(Mace plugin, Map<UUID, Long> oneshotCooldowns,
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public MaceEventListener(Mace plugin, Map<UUID, Long> oneshotCooldowns,
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BossBarManager bossBarManager, PlayerGlowManager glowManager) {
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BossBarManager bossBarManager, PlayerGlowManager glowManager) {
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this.plugin = plugin;
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this.plugin = plugin;
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this.oneshotCooldowns = oneshotCooldowns;
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this.oneshotCooldowns = oneshotCooldowns;
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this.bossBarManager = bossBarManager;
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this.bossBarManager = bossBarManager;
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@@ -33,47 +41,27 @@ public class MaceEventListener implements Listener {
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@EventHandler
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@EventHandler
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public void onEntityDamage(EntityDamageByEntityEvent event) {
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public void onEntityDamage(EntityDamageByEntityEvent event) {
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if (!(event.getDamager() instanceof Player)) return;
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if (!(event.getDamager() instanceof Player player)) return;
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Player attacker = (Player) event.getDamager();
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ItemStack weapon = attacker.getInventory().getItemInMainHand();
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ItemStack weapon = player.getInventory().getItemInMainHand();
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if (!plugin.isMaceItem(weapon)) return;
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if (!plugin.isMaceItem(weapon)) return;
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// Play attack sound and particles
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playAttackEffects(player);
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playAttackEffects(attacker);
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// Check for one-shot capability
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UUID playerId = player.getUniqueId();
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UUID playerId = attacker.getUniqueId();
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long now = System.currentTimeMillis();
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long currentTime = System.currentTimeMillis();
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if (oneshotCooldowns.containsKey(playerId)) {
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if (oneshotCooldowns.containsKey(playerId)) {
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long lastUse = oneshotCooldowns.get(playerId);
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long lastUse = oneshotCooldowns.get(playerId);
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long cooldownTime = 60000; // 1 minute in milliseconds
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if ((now - lastUse) < oneshotCooldown * 1000L) return; // still on cooldown
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if (currentTime - lastUse < cooldownTime) {
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// Still on cooldown, deal normal damage
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return;
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}
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}
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}
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// One-shot is available
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if (event.getEntity() instanceof LivingEntity target) {
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if (event.getEntity() instanceof LivingEntity) {
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event.setDamage(target.getMaxHealth() + 100); // one-shot kill
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LivingEntity target = (LivingEntity) event.getEntity();
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oneshotCooldowns.put(playerId, now);
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// Set damage to target's max health to ensure one-shot
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bossBarManager.startCooldown(player, oneshotCooldown); // display bossbar cooldown
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event.setDamage(target.getMaxHealth() + 100);
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playOneshotEffects(player, target);
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// Update cooldown
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oneshotCooldowns.put(playerId, currentTime);
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// Start boss bar cooldown display
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bossBarManager.startCooldown(attacker);
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// Play one-shot effects
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playOneshotEffects(attacker, target);
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attacker.sendMessage("§6§lONE-SHOT KILL! §7Cooldown started");
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}
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}
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}
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}
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@@ -83,16 +71,11 @@ public class MaceEventListener implements Listener {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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ItemStack item = player.getInventory().getItemInMainHand();
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ItemStack item = player.getInventory().getItemInMainHand();
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if (!plugin.isMaceItem(item)) return;
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if (!plugin.isMaceItem(item)) return;
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event.setCancelled(true);
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event.setCancelled(true);
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// remove if does not work
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// Create wind charge effect
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attemptWindCharge(player);
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createWindCharge(player);
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// Play wind charge effects
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playWindChargeEffects(player);
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}
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}
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@EventHandler
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@EventHandler
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@@ -101,86 +84,96 @@ public class MaceEventListener implements Listener {
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ItemStack newItem = player.getInventory().getItem(event.getNewSlot());
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ItemStack newItem = player.getInventory().getItem(event.getNewSlot());
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ItemStack oldItem = player.getInventory().getItem(event.getPreviousSlot());
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ItemStack oldItem = player.getInventory().getItem(event.getPreviousSlot());
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// Check if switching to mace
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if (plugin.isMaceItem(newItem)) {
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if (plugin.isMaceItem(newItem)) {
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glowManager.addPlayer(player);
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glowManager.addPlayer(player);
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playEquipEffects(player);
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playEquipEffects(player);
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}
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}
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// Check if switching away from mace
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if (plugin.isMaceItem(oldItem)) {
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if (plugin.isMaceItem(oldItem)) {
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glowManager.removePlayer(player);
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glowManager.removePlayer(player);
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}
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}
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}
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}
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private void createWindCharge(Player player) {
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private void attemptWindCharge(Player player) {
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Location eyeLocation = player.getEyeLocation();
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UUID playerId = player.getUniqueId();
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Vector direction = eyeLocation.getDirection();
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long now = System.currentTimeMillis();
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// Strict cooldown check
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Long lastUse = windChargeCooldowns.get(playerId);
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if (lastUse != null && (now - lastUse) < windCooldown * 1000L) {
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int remaining = (int) ((windCooldown * 1000L - (now - lastUse)) / 1000L);
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player.sendActionBar(Component.text("§cWind Charge cooldown: " + remaining + "s"));
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 0.5f, 1.2f);
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return; // Block spawn completely
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}
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// Immediately mark the cooldown to prevent spamming
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windChargeCooldowns.put(playerId, now);
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// Launch Wind Charge
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Location loc = player.getEyeLocation();
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Vector dir = loc.getDirection();
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// Spawn wind charge
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WindCharge windCharge = (WindCharge) player.getWorld().spawnEntity(
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WindCharge windCharge = (WindCharge) player.getWorld().spawnEntity(
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eyeLocation.add(direction.multiply(1.5)), EntityType.WIND_CHARGE
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loc.add(dir.multiply(1.5)), EntityType.WIND_CHARGE
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);
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);
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windCharge.setVelocity(dir.multiply(2.0));
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windCharge.setVelocity(direction.multiply(2.0));
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windCharge.setShooter(player);
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windCharge.setShooter(player);
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// Add knockback to nearby entities
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// Action bar cooldown display
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for (Entity entity : player.getNearbyEntities(5, 5, 5)) {
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new BukkitRunnable() {
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if (entity instanceof LivingEntity && !entity.equals(player)) {
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int secondsLeft = windCooldown;
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Vector knockback = entity.getLocation().toVector()
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.subtract(player.getLocation().toVector())
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.normalize()
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.multiply(1.5)
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.setY(0.8);
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entity.setVelocity(knockback);
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@Override
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public void run() {
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if (secondsLeft <= 0) {
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windChargeCooldowns.remove(playerId);
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cancel();
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return;
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}
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player.sendActionBar(Component.text("§aWind Charge cooldown: " + secondsLeft + "s"));
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secondsLeft--;
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}
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}
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}
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}.runTaskTimer(plugin, 0L, 20L);
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// Play Wind Charge effects
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playWindChargeEffects(player);
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}
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}
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private void playAttackEffects(Player player) {
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private void playAttackEffects(Player player) {
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Location loc = player.getLocation();
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Location loc = player.getLocation();
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World world = player.getWorld();
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World world = player.getWorld();
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// Lightning particle effect
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world.spawnParticle(Particle.ELECTRIC_SPARK, loc.add(0, 1, 0), 20, 0.5, 0.5, 0.5, 0.1);
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world.spawnParticle(Particle.ELECTRIC_SPARK, loc.add(0, 1, 0), 20, 0.5, 0.5, 0.5, 0.1);
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world.spawnParticle(Particle.CRIT, loc, 15, 0.3, 0.3, 0.3, 0.1);
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world.spawnParticle(Particle.CRIT, loc, 15, 0.3, 0.3, 0.3, 0.1);
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// Sound effects
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world.playSound(loc, Sound.ENTITY_LIGHTNING_BOLT_THUNDER, 0.3f, 1.5f);
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world.playSound(loc, Sound.ENTITY_LIGHTNING_BOLT_THUNDER, 0.3f, 1.5f);
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world.playSound(loc, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 0.8f);
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world.playSound(loc, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 0.8f);
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}
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}
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private void playOneshotEffects(Player attacker, LivingEntity target) {
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private void playOneshotEffects(Player attacker, LivingEntity target) {
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Location attackerLoc = attacker.getLocation();
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Location loc = target.getLocation();
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Location targetLoc = target.getLocation();
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World world = attacker.getWorld();
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World world = attacker.getWorld();
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// Massive particle explosion at target
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world.spawnParticle(Particle.EXPLOSION, loc.add(0, 1, 0), 5, 1, 1, 1, 0);
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world.spawnParticle(Particle.EXPLOSION, targetLoc.add(0, 1, 0), 5, 1, 1, 1, 0);
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world.spawnParticle(Particle.ELECTRIC_SPARK, loc, 50, 2, 2, 2, 0.3);
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world.spawnParticle(Particle.ELECTRIC_SPARK, targetLoc, 50, 2, 2, 2, 0.3);
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world.spawnParticle(Particle.ENCHANT, loc, 30, 1.5, 1.5, 1.5, 0.1);
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world.spawnParticle(Particle.ENCHANT, targetLoc, 30, 1.5, 1.5, 1.5, 0.1);
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// Lightning strike effect (visual only)
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world.playSound(attacker.getLocation(), Sound.ENTITY_LIGHTNING_BOLT_THUNDER, 1.0f, 1.0f);
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world.spawnParticle(Particle.ELECTRIC_SPARK, targetLoc.add(0, 10, 0), 100, 0, 10, 0, 0.1);
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world.playSound(loc, Sound.ENTITY_GENERIC_EXPLODE, 1.0f, 0.5f);
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world.playSound(loc, Sound.ENTITY_PLAYER_LEVELUP, 1.0f, 2.0f);
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// Epic sound effects
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world.playSound(attackerLoc, Sound.ENTITY_LIGHTNING_BOLT_THUNDER, 1.0f, 1.0f);
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world.playSound(targetLoc, Sound.ENTITY_GENERIC_EXPLODE, 1.0f, 0.5f);
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world.playSound(targetLoc, Sound.ENTITY_PLAYER_LEVELUP, 1.0f, 2.0f);
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}
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}
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private void playWindChargeEffects(Player player) {
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private void playWindChargeEffects(Player player) {
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Location loc = player.getLocation();
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Location loc = player.getLocation();
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World world = player.getWorld();
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World world = player.getWorld();
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// Wind particles
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world.spawnParticle(Particle.CLOUD, loc.add(0, 1, 0), 20, 1, 1, 1, 0.1);
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world.spawnParticle(Particle.CLOUD, loc.add(0, 1, 0), 20, 1, 1, 1, 0.1);
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world.spawnParticle(Particle.SWEEP_ATTACK, loc, 3, 0.5, 0.5, 0.5, 0);
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world.spawnParticle(Particle.SWEEP_ATTACK, loc, 3, 0.5, 0.5, 0.5, 0);
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// Wind sound
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world.playSound(loc, Sound.ENTITY_FIREWORK_ROCKET_LAUNCH, 1f, 1.2f);
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world.playSound(loc, Sound.ENTITY_BREEZE_SHOOT, 1.0f, 1.2f);
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world.playSound(loc, Sound.ENTITY_PLAYER_ATTACK_SWEEP, 0.8f, 1.5f);
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world.playSound(loc, Sound.ENTITY_PLAYER_ATTACK_SWEEP, 0.8f, 1.5f);
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}
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}
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@@ -188,11 +181,9 @@ public class MaceEventListener implements Listener {
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Location loc = player.getLocation();
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Location loc = player.getLocation();
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World world = player.getWorld();
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World world = player.getWorld();
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// Enchantment particles
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world.spawnParticle(Particle.ENCHANT, loc.add(0, 1, 0), 30, 0.5, 1, 0.5, 0.1);
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world.spawnParticle(Particle.ENCHANT, loc.add(0, 1, 0), 30, 0.5, 1, 0.5, 0.1);
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world.spawnParticle(Particle.ELECTRIC_SPARK, loc, 10, 0.3, 0.5, 0.3, 0.05);
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world.spawnParticle(Particle.ELECTRIC_SPARK, loc, 10, 0.3, 0.5, 0.3, 0.05);
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// Epic equip sound
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world.playSound(loc, Sound.BLOCK_ANVIL_PLACE, 0.5f, 1.5f);
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world.playSound(loc, Sound.BLOCK_ANVIL_PLACE, 0.5f, 1.5f);
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world.playSound(loc, Sound.ENTITY_PLAYER_LEVELUP, 0.3f, 2.0f);
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world.playSound(loc, Sound.ENTITY_PLAYER_LEVELUP, 0.3f, 2.0f);
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}
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}
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@@ -6,14 +6,14 @@ package org.rattatwinko.mace;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Team;
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import org.bukkit.scoreboard.Team;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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@@ -21,40 +21,67 @@ public class PlayerGlowManager {
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private final Mace plugin;
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private final Mace plugin;
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private final Set<UUID> activePlayers = new HashSet<>();
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private final Set<UUID> activePlayers = new HashSet<>();
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private final Map<UUID, Scoreboard> playerScoreboards = new HashMap<>();
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private final Map<UUID, Team> playerGlowTeams = new HashMap<>();
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private final Map<UUID, Set<String>> glowingTargets = new HashMap<>();
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private BukkitTask glowTask;
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private BukkitTask glowTask;
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private Scoreboard scoreboard;
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private Team glowTeam;
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public PlayerGlowManager(Mace plugin) {
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public PlayerGlowManager(Mace plugin) {
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this.plugin = plugin;
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this.plugin = plugin;
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setupScoreboard();
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}
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}
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private void setupScoreboard() {
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private void setupPlayerScoreboard(Player player) {
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scoreboard = Bukkit.getScoreboardManager().getMainScoreboard();
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// Create a unique scoreboard for this player
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||||||
|
Scoreboard scoreboard = Bukkit.getScoreboardManager().getNewScoreboard();
|
||||||
// Try to get existing team or create new one
|
|
||||||
glowTeam = scoreboard.getTeam("mace_glow");
|
|
||||||
if (glowTeam == null) {
|
|
||||||
glowTeam = scoreboard.registerNewTeam("mace_glow");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Create a unique team for this player's glow effects
|
||||||
|
Team glowTeam = scoreboard.registerNewTeam("mace_glow_" + player.getName());
|
||||||
glowTeam.setColor(ChatColor.RED);
|
glowTeam.setColor(ChatColor.RED);
|
||||||
glowTeam.setOption(Team.Option.COLLISION_RULE, Team.OptionStatus.NEVER);
|
glowTeam.setOption(Team.Option.COLLISION_RULE, Team.OptionStatus.NEVER);
|
||||||
|
|
||||||
|
// Set the custom scoreboard for this player
|
||||||
|
player.setScoreboard(scoreboard);
|
||||||
|
|
||||||
|
// Store references
|
||||||
|
playerScoreboards.put(player.getUniqueId(), scoreboard);
|
||||||
|
playerGlowTeams.put(player.getUniqueId(), glowTeam);
|
||||||
|
glowingTargets.put(player.getUniqueId(), new HashSet<>());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addPlayer(Player player) {
|
public void addPlayer(Player player) {
|
||||||
activePlayers.add(player.getUniqueId());
|
activePlayers.add(player.getUniqueId());
|
||||||
|
setupPlayerScoreboard(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removePlayer(Player player) {
|
public void removePlayer(Player player) {
|
||||||
activePlayers.remove(player.getUniqueId());
|
UUID playerId = player.getUniqueId();
|
||||||
|
activePlayers.remove(playerId);
|
||||||
|
|
||||||
// Remove glow effect from all players for this viewer
|
// Clean up this player's custom scoreboard and reset to main
|
||||||
for (Player target : Bukkit.getOnlinePlayers()) {
|
cleanupPlayerScoreboard(player);
|
||||||
if (!target.equals(player)) {
|
|
||||||
removeGlowEffect(target, player);
|
// Reset player to main scoreboard
|
||||||
|
player.setScoreboard(Bukkit.getScoreboardManager().getMainScoreboard());
|
||||||
|
|
||||||
|
// Remove stored data
|
||||||
|
playerScoreboards.remove(playerId);
|
||||||
|
playerGlowTeams.remove(playerId);
|
||||||
|
glowingTargets.remove(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void cleanupPlayerScoreboard(Player player) {
|
||||||
|
UUID playerId = player.getUniqueId();
|
||||||
|
Team glowTeam = playerGlowTeams.get(playerId);
|
||||||
|
Set<String> targets = glowingTargets.get(playerId);
|
||||||
|
|
||||||
|
if (glowTeam != null && targets != null) {
|
||||||
|
// Remove all entries from the team
|
||||||
|
for (String targetName : targets) {
|
||||||
|
if (glowTeam.hasEntry(targetName)) {
|
||||||
|
glowTeam.removeEntry(targetName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
targets.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -66,6 +93,10 @@ public class PlayerGlowManager {
|
|||||||
Player player = Bukkit.getPlayer(playerId);
|
Player player = Bukkit.getPlayer(playerId);
|
||||||
if (player == null || !player.isOnline()) {
|
if (player == null || !player.isOnline()) {
|
||||||
activePlayers.remove(playerId);
|
activePlayers.remove(playerId);
|
||||||
|
// Clean up stored data for offline player
|
||||||
|
playerScoreboards.remove(playerId);
|
||||||
|
playerGlowTeams.remove(playerId);
|
||||||
|
glowingTargets.remove(playerId);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,7 +113,15 @@ public class PlayerGlowManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void updateGlowEffects(Player maceHolder) {
|
private void updateGlowEffects(Player maceHolder) {
|
||||||
Set<Player> nearbyPlayers = new HashSet<>();
|
UUID holderId = maceHolder.getUniqueId();
|
||||||
|
Team glowTeam = playerGlowTeams.get(holderId);
|
||||||
|
Set<String> currentTargets = glowingTargets.get(holderId);
|
||||||
|
|
||||||
|
if (glowTeam == null || currentTargets == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Set<String> nearbyPlayerNames = new HashSet<>();
|
||||||
|
|
||||||
// Find players within 20 block radius
|
// Find players within 20 block radius
|
||||||
for (Player target : Bukkit.getOnlinePlayers()) {
|
for (Player target : Bukkit.getOnlinePlayers()) {
|
||||||
@@ -91,49 +130,27 @@ public class PlayerGlowManager {
|
|||||||
|
|
||||||
double distance = target.getLocation().distance(maceHolder.getLocation());
|
double distance = target.getLocation().distance(maceHolder.getLocation());
|
||||||
if (distance <= 20.0) {
|
if (distance <= 20.0) {
|
||||||
nearbyPlayers.add(target);
|
nearbyPlayerNames.add(target.getName());
|
||||||
applyGlowEffect(target, maceHolder);
|
|
||||||
} else {
|
|
||||||
removeGlowEffect(target, maceHolder);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void applyGlowEffect(Player target, Player viewer) {
|
|
||||||
// Add target to glow team (makes them glow for everyone)
|
|
||||||
if (!glowTeam.hasEntry(target.getName())) {
|
|
||||||
glowTeam.addEntry(target.getName());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply glowing potion effect specifically for the viewer
|
|
||||||
target.addPotionEffect(new PotionEffect(
|
|
||||||
PotionEffectType.GLOWING,
|
|
||||||
25, // 1.25 seconds (will be refreshed)
|
|
||||||
0,
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
false
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeGlowEffect(Player target, Player viewer) {
|
|
||||||
// Only remove from team if no other mace holders are near
|
|
||||||
boolean shouldKeepGlow = false;
|
|
||||||
for (UUID otherId : activePlayers) {
|
|
||||||
Player other = Bukkit.getPlayer(otherId);
|
|
||||||
if (other != null && !other.equals(viewer) && other.isOnline()) {
|
|
||||||
if (other.getWorld().equals(target.getWorld()) &&
|
|
||||||
other.getLocation().distance(target.getLocation()) <= 20.0) {
|
|
||||||
shouldKeepGlow = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!shouldKeepGlow && glowTeam.hasEntry(target.getName())) {
|
// Add new targets to glow team
|
||||||
glowTeam.removeEntry(target.getName());
|
for (String targetName : nearbyPlayerNames) {
|
||||||
target.removePotionEffect(PotionEffectType.GLOWING);
|
if (!currentTargets.contains(targetName)) {
|
||||||
|
glowTeam.addEntry(targetName);
|
||||||
|
currentTargets.add(targetName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Remove targets that are no longer nearby
|
||||||
|
Set<String> toRemove = new HashSet<>();
|
||||||
|
for (String targetName : currentTargets) {
|
||||||
|
if (!nearbyPlayerNames.contains(targetName)) {
|
||||||
|
glowTeam.removeEntry(targetName);
|
||||||
|
toRemove.add(targetName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
currentTargets.removeAll(toRemove);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void cleanup() {
|
public void cleanup() {
|
||||||
@@ -141,14 +158,18 @@ public class PlayerGlowManager {
|
|||||||
glowTask.cancel();
|
glowTask.cancel();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove glow effects from all players
|
// Clean up all player scoreboards and reset to main
|
||||||
for (Player player : Bukkit.getOnlinePlayers()) {
|
for (UUID playerId : new HashSet<>(activePlayers)) {
|
||||||
if (glowTeam.hasEntry(player.getName())) {
|
Player player = Bukkit.getPlayer(playerId);
|
||||||
glowTeam.removeEntry(player.getName());
|
if (player != null && player.isOnline()) {
|
||||||
player.removePotionEffect(PotionEffectType.GLOWING);
|
cleanupPlayerScoreboard(player);
|
||||||
|
player.setScoreboard(Bukkit.getScoreboardManager().getMainScoreboard());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
activePlayers.clear();
|
activePlayers.clear();
|
||||||
|
playerScoreboards.clear();
|
||||||
|
playerGlowTeams.clear();
|
||||||
|
glowingTargets.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user