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// qsgmaterialrhishader.sip generated by MetaSIP
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//
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// This file is part of the QtQuick Python extension module.
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//
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// Copyright (c) 2024 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt5.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (Qt_5_14_0 -)
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class QSGMaterialRhiShader : public QSGMaterialShader
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{
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%TypeHeaderCode
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#include <qsgmaterialrhishader.h>
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%End
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public:
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class RenderState
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{
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%TypeHeaderCode
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#include <qsgmaterialrhishader.h>
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%End
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typedef QSGMaterialShader::RenderState::DirtyStates DirtyStates;
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public:
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QSGMaterialRhiShader::RenderState::DirtyStates dirtyStates() const;
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bool isMatrixDirty() const;
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bool isOpacityDirty() const;
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float opacity() const;
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QMatrix4x4 combinedMatrix() const;
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QMatrix4x4 modelViewMatrix() const;
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QMatrix4x4 projectionMatrix() const;
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QRect viewportRect() const;
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QRect deviceRect() const;
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float determinant() const;
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float devicePixelRatio() const;
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QByteArray *uniformData();
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};
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struct GraphicsPipelineState
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{
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%TypeHeaderCode
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#include <qsgmaterialrhishader.h>
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%End
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enum BlendFactor
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{
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Zero,
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One,
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SrcColor,
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OneMinusSrcColor,
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DstColor,
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OneMinusDstColor,
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SrcAlpha,
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OneMinusSrcAlpha,
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DstAlpha,
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OneMinusDstAlpha,
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ConstantColor,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha,
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SrcAlphaSaturate,
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Src1Color,
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OneMinusSrc1Color,
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Src1Alpha,
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OneMinusSrc1Alpha,
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};
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enum ColorMaskComponent
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{
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R,
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G,
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B,
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A,
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};
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typedef QFlags<QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent> ColorMask;
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enum CullMode
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{
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CullNone,
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CullFront,
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CullBack,
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};
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};
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enum Flag
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{
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UpdatesGraphicsPipelineState,
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};
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typedef QFlags<QSGMaterialRhiShader::Flag> Flags;
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QSGMaterialRhiShader();
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virtual ~QSGMaterialRhiShader();
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virtual bool updateUniformData(QSGMaterialRhiShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual void updateSampledImage(QSGMaterialRhiShader::RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual bool updateGraphicsPipelineState(QSGMaterialRhiShader::RenderState &state, QSGMaterialRhiShader::GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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QSGMaterialRhiShader::Flags flags() const;
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void setFlag(QSGMaterialRhiShader::Flags flags, bool on = true);
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};
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%End
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%If (Qt_5_14_0 -)
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QFlags<QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent> operator|(QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent f1, QFlags<QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent> f2);
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%End
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%If (Qt_5_14_0 -)
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QFlags<QSGMaterialRhiShader::Flag> operator|(QSGMaterialRhiShader::Flag f1, QFlags<QSGMaterialRhiShader::Flag> f2);
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%End
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