a new windowing system!

add:
+ CameraPanel ; To make life easier for coders
+ SwingIFrame ; Which is now our main UI component
+ VideoRecorder ; A helper Class for SwingIFrame to record cameras!

changed:
/ SwingCCTVManager ; changes for the new UI Component

deprecation:
/-/ AutoGainProcessor ; cause it isnt needed anymore, back then this was needed cause we opened the webcams manually (color wise)

---
rattatwinko
This commit is contained in:
2026-01-13 20:52:32 +01:00
parent b767ba27b3
commit ccc3d264f7
5 changed files with 698 additions and 27 deletions

View File

@@ -1,5 +1,12 @@
package io.swtc.proccessing;
/*
*
* Soon to be deprecated!
*
* */
@Deprecated
public class AutoGainProcessor {
public float[] calculateAutoGains(int[] pixels) {

View File

@@ -0,0 +1,204 @@
package io.swtc.proccessing;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
/*
*
* Now here its getting rather interesting! this class processes some
* important stuff!
*
* */
public class CameraPanel extends JPanel {
private BufferedImage currentImage;
private boolean mirror = false;
private boolean flip = false;
private boolean rotate = false;
private boolean grayscale = false;
private boolean invert = false;
private int brightness = 0;
private float contrast = 1.0f;
public void setImage(BufferedImage img) {
this.currentImage = img;
this.repaint();
}
public BufferedImage getCurrentImage() {
return currentImage;
}
public BufferedImage getCurrentProcessedImage() {
if (currentImage == null) {
return null;
}
BufferedImage processed = currentImage;
// apply color effects
if (grayscale || invert || brightness != 0 || contrast != 1.0f) {
processed = applyColorEffects(processed);
}
// apply transform.
if (mirror || flip || rotate) {
processed = applyTransforms(processed);
}
return processed;
}
/* Helper Methods ... its the same boilerplate shit over and over again, im sick of this. */
public void setMirror(boolean mirror) {
this.mirror = mirror;
this.repaint();
}
public void setFlip(boolean flip) {
this.flip = flip;
this.repaint();
}
public void setRotate(boolean rotate) {
this.rotate = rotate;
this.repaint();
}
public void setGrayscale(boolean grayscale) {
this.grayscale = grayscale;
this.repaint();
}
public void setInvert(boolean invert) {
this.invert = invert;
this.repaint();
}
public void setBrightness(int brightness) {
this.brightness = brightness;
this.repaint();
}
public void setContrast(float contrast) {
this.contrast = contrast;
this.repaint();
}
public void resetEffects() {
mirror = flip = rotate = grayscale = invert = false;
brightness = 0;
contrast = 1.0f;
this.repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (currentImage != null) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
BufferedImage processedImage = currentImage;
// effects
if (grayscale || invert || brightness != 0 || contrast != 1.0f) {
processedImage = applyColorEffects(processedImage);
}
// transforms
int w = getWidth(), h = getHeight();
if (rotate) {
g2.translate(w / 2, h / 2);
g2.rotate(Math.PI);
g2.translate(-w / 2, -h / 2);
}
// here we have if, cause we need to do the stuff, yk?
if (mirror && flip) {
g2.drawImage(processedImage, w, h, -w, -h, null);
} else if (mirror) {
g2.drawImage(processedImage, w, 0, -w, h, null);
} else if (flip) {
g2.drawImage(processedImage, 0, h, w, -h, null);
} else {
g2.drawImage(processedImage, 0, 0, w, h, null);
}
}
}
private BufferedImage applyColorEffects(BufferedImage img) {
BufferedImage result = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_RGB);
for (int y = 0; y < img.getHeight(); y++) {
for (int x = 0; x < img.getWidth(); x++) {
int rgb = img.getRGB(x, y);
int r = (rgb >> 16) & 0xFF;
int g = (rgb >> 8) & 0xFF;
int b = rgb & 0xFF;
if (grayscale) {
int gray = (r + g + b) / 3;
r = g = b = gray;
}
// this is fun, this regulates the brightness or the contrast!
// this is some real java, the other stuff is just UI design, which i am bad at,
// but this! This is some real shit
r = (int) ((r - 128) * contrast + 128 + brightness);
g = (int) ((g - 128) * contrast + 128 + brightness);
b = (int) ((b - 128) * contrast + 128 + brightness);
// invert the colors!
if (invert) {
r = 255 - r;
g = 255 - g;
b = 255 - b;
}
// clamp so we dont get into weird color grades, or any weird looking spaces
// if we dont do this we cant really do stuff which looks bearable
r = Math.max(0, Math.min(255, r));
g = Math.max(0, Math.min(255, g));
b = Math.max(0, Math.min(255, b));
result.setRGB(x, y, (r << 16) | (g << 8) | b);
}
}
return result;
}
private BufferedImage applyTransforms(BufferedImage img) {
int width = img.getWidth();
int height = img.getHeight();
BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int sourceX = x;
int sourceY = y;
if (mirror) {
sourceX = width - 1 - x;
}
if (flip) {
sourceY = height - 1 - y;
}
if (rotate) {
int tempX = width - 1 - sourceX;
int tempY = height - 1 - sourceY;
sourceX = tempX;
sourceY = tempY;
}
result.setRGB(x, y, img.getRGB(sourceX, sourceY));
}
}
return result;
}
}