refactored shitty unusable code

Signed-off-by: rattatwinko <seppmutterman@gmail.com>
This commit is contained in:
2026-01-19 12:00:50 +01:00
parent c393e05bb1
commit f6ee3e915e
24 changed files with 684 additions and 680 deletions

View File

@@ -0,0 +1,70 @@
package io.swtc.proccessing;
import java.util.stream.IntStream;
public class SharpnessProccessor {
public int[] process(int[] srcPixels, int width, int height, float amount, boolean edgeEnhance) {
if (amount == 0 && !edgeEnhance) return srcPixels;
int[] dstPixels = new int[srcPixels.length];
// Normalization setup
float centerWeight = edgeEnhance ? 5f : 9f;
float neighborWeight = -1f;
float strength = (amount / 100f);
// Adjust strength scaling to match your original "amount - 1 / 8f" logic if needed,
// but typically sharpness is 0.0 to 1.0.
// Adapting to your specific previous math:
float weightFactor = (amount / 100f - 1) / 8f;
// Parallel loop skipping borders
IntStream.range(1, height - 1).parallel().forEach(y -> {
int yOffset = y * width;
for (int x = 1; x < width - 1; x++) {
int i = yOffset + x;
float rAcc = 0, gAcc = 0, bAcc = 0;
// Center
int pC = srcPixels[i];
float wC = centerWeight * weightFactor + 1.0f;
rAcc += ((pC >> 16) & 0xFF) * wC;
gAcc += ((pC >> 8) & 0xFF) * wC;
bAcc += (pC & 0xFF) * wC;
// Neighbors (North, South, East, West)
int[] neighbors = {
srcPixels[i - width], srcPixels[i + width],
srcPixels[i - 1], srcPixels[i + 1]
};
float wN = neighborWeight * weightFactor;
for(int p : neighbors) {
rAcc += ((p >> 16) & 0xFF) * wN;
gAcc += ((p >> 8) & 0xFF) * wN;
bAcc += (p & 0xFF) * wN;
}
// Diagonals (only if not edge enhance mode, per your original code)
if (!edgeEnhance) {
int[] diags = {
srcPixels[i - width - 1], srcPixels[i - width + 1],
srcPixels[i + width - 1], srcPixels[i + width + 1]
};
for(int p : diags) {
rAcc += ((p >> 16) & 0xFF) * wN;
gAcc += ((p >> 8) & 0xFF) * wN;
bAcc += (p & 0xFF) * wN;
}
}
dstPixels[i] = (ImageUtils.clamp((int)rAcc) << 16) |
(ImageUtils.clamp((int)gAcc) << 8) |
ImageUtils.clamp((int)bAcc);
}
});
return dstPixels;
}
}